I took this shot while touring Pixar Studio back in December.
Posted by StateOfTrey
I took this shot while touring Pixar Studio back in December.
Posted by StateOfTrey
Tate Srey - Tate Srey is an artist and an engineer. He is a nerd who likes to lift heavy things and put them back down again. He loves to run and swim and build things. He makes his own wine and beer, and dies a little inside when he has to pay more than $5 for draft. He has a natural affection for people with a teacher's spirit-- those who will share their knowledge and experience with others. Some men just want to watch the world learn. Tate can be found on Facebook, Twitter and LinkedIn.
This use of VR is powerful, alarming, and hopeful. Our reality is about to be fundamentally altered by technologies that are arriving. We are neither prepared for the magnitude of the shift in consciousness nor can we fathom its ultimate final state. I hope we have the fortitude to know better than our predecessors and use these tools to find peace for one another.
Today I was testing out a user interface design for a Google Daydream VR application we are creating at Variable Labs and I wanted to see how it would look in the Daydream View headset.

Katharine Haché is a graduate student at East Tennessee State University that has developed interactive fiction using TWINE. We started our discussion talking about classic arcade games Burger Time and Mario Bros. Not unlike many of us who grew up in the 80’s, Katherine played those games with her parents. She pointed out how those early experiences helped generate fond family memories and affected her current interests in storytelling. Other points that were made in the interview pertained to the nature of video games, the publishing industry around them, and the tropes and clichés their stories often rely on.