I teach a class on the illusion of reality where we discuss the interactive systems that surround us and our ability to create/edit/break them. The focus of the class is to empower students to create their own immersive elements of society and distribute them.
Let’s talk about the illusion.
This use of VR is powerful, alarming, and hopeful. Our reality is about to be fundamentally altered by technologies that are arriving. We are neither prepared for the magnitude of the shift in consciousness nor can we fathom its ultimate final state. I hope we have the fortitude to know better than our predecessors and use these tools to find peace for one another.
Will the next big content format contain bits of reality? USDZ could be a hint of things to come. Imagine programmable self-contained bits of volumetric information that can be shared with others. The process will be simple:
1. Scan a real clock
2. Program the digital version of the clock
3. Share the clock and it’s code as a single file so that others can instantiate it in their reality.
“All of the animation is made in real-time using a StyleGan neural network trained on the Danbooru2018 dataset, a large scale anime image database with 3.33m+ images annotated with 99.7m+ tags.”
Otoy and Facebook recently announced a partnership in which a Facebook Surround 360 camera will be usable within an Otoy Orbx workflow.
“Be cautious. Know that when it comes to the VR industry, you guys probably know a lot more than any of the investors that you’re talking to. Manage accordingly.”
This is a video displaying the capabilities of SIMNET which was a multi-user military simulator that went online in 1987. A few interesting quotes from the latter half of the video should have you thinking about the future of virtual reality systems.
“…you’ll be able to create anything, from a synthetic battlefield to a synthetic factory, all using the same core technology.”
“Anything that you can conceive of can be put on a network.”
“…all the way down to the guy bringing lunch out to the troops.